Victor Paredes a doctoral student at Sorbonne University, in Computer Science Telecommunication and Electronics doctoral school completed his thesis entitled "Exploration in movement-sound interactive systems" at the STMS laboratory (Ircam - Sorbonne University - CNRS - Ministry of Culture), as part of Sound Music and Mouvement interaction team, under the supervision of Frédéric Bevilaqua head of the team, and Jules Françoise co supervisor.
The jury is composed as below
Florent Berthaut, Université de Lille, Rapporteur
Alexander Refsum Jensenius, University of Oslo, Rapporteur
Stefania Serafin, Aalborg University, Examiner
Indira Thouvenin, Université de Technologie de Compiègne, Examiner
Frederic Bevilacqua, IRCAM, Thesis Supervisor
Jules Françoise, Université Paris Saclay, Thesis co supervisor
Abstract
Movement-sound interactive systems allow users to engage with computer-generated sounds through motion sensors or cameras. Research in this area, particularly within New Interfaces for Musical Expression (NIME), Sound and Music Computing, and Movement & Computing, has found applications across music, dance, sports, and rehabilitation. Despite the field's advancements, the learning processes involved in designing and performing with these systems remain complex and cannot be fully understood from a single perspective. This PhD thesis investigates these learning processes through the concept of exploration, aiming to shed light on how users learn and adapt to movement-sound interactive systems.
This interdisciplinary research combines methodologies from Engineering, Human-Computer Interaction, and Research-Creation. Through interviews with artists and educators, the study grounds its findings in real-world contexts. It also introduces mosX, an interactive system designed for flexible use in research and artistic settings. A controlled experiment using mosX provided quantitative and qualitative insights into how participants explore and learn movement-sound interactions. The research reveals that these systems are deeply integrated into artistic practice, serving as tools for exploration and creativity. Learning to use such technologies involves understanding the underlying technology, crafting meaningful interactions, and effectively sharing this knowledge with others.