Les médias liés à cet évènement

Introduction and Forum News - Grégory Beller, Hugues Vinet, Paola Palumbo

17 mars 2021 19 min

SkataRT – Sound creation and design tool - Jean Lochard, Nicolas Misdariis, Diemo Schwarz

17 mars 2021 28 min

Beyond Audiosculpt: TS2 and Partiel - Pierre Guillot

17 mars 2021 28 min

News Interaction Sound Music Movement Team - Frédéric Bevilacqua, Diemo Schwarz

17 mars 2021 26 min

Round Table Sound Design - Grégory Beller, Nicolas Misdariis, Matt Lewis

17 mars 2021 31 min

News Sound Systems and Signals Team - Thomas Hélie, Robert Piéchaud, Jean-Étienne Sotty

17 mars 2021 33 min

News Acoustic and Cognitive Spaces Team - Spat/Panoramix - Thibault Carpentier

17 mars 2021 28 min

Round Table Audio production : Questions and discussions with all teams of the afternoon and Jean-Marc Jot

17 mars 2021 26 min

New Ircam Forum Max For Live devices - Jean Lochard

17 mars 2021 13 min

SpeaK – Lexicon of sounds for sound design - Romain Barthélémy, Nicolas Misdariis, Patrick Susini

17 mars 2021 18 min

Point sur MacIntel et les logiciels du Forum - Carlos Amado Agon, Riccardo Borghesi, Karim Haddad, Nicholas Ellis

29 novembre 2006 20 min

Nouveautés AudioSculpt 2.7 et SuperVP 2.91 - Xavier Rodet, Alain Lithaud, Niels Bogaards, Axel Roebel

29 novembre 2006 01 h 07 min

Nouveautes OpenMusic - Gérard Assayag, Jean Bresson, Carlos Amado Agon, Karim Haddad

29 novembre 2006 59 min

Point sur le Spatialisateur - Olivier Warusfel, Rémy Muller, Terence Caulkins

29 novembre 2006 12 min

Nouveautés Modalys - Joël Bensoam, Nicholas Ellis, Jean Lochard

29 novembre 2006 50 min

Mlys - une interface de contrôle de Modalys dans Max/MSP - Manuel Poletti

29 novembre 2006 47 min

Accueil - Andrew Gerzso

29 novembre 2006 18 min

Développements récents de l'équipe applications temps réel - Diemo Schwarz, Riccardo Borghesi, Norbert Schnell

29 novembre 2006 51 min

Keynote: “Objects of immersion - unlocking musical spaces”

0:00/0:00

During the past decade, new object-based immersive audio content formats and creation tools were developed for cinematic and musical production. These technologies free the music creator from the constraints of normalized loudspeaker configurations. They also support head rotations along three degrees of freedom (3-DoF), thus unlocking a natural immersive listening experience through headphones or wearable audio devices. Meanwhile, interactive audio experiences in video games and virtual or augmented reality require a scene representation supporting 6-DoF listener navigation, where an audio object models a natural sound source having controllable distance, orientation, and directivity properties. Additionally, acoustic environment properties must be explicitly included and decoupled from the sound source description. We examine and compare these two conceptions of object-based spatial audio and seek to unify them with a view to connecting previously disparate digital media applications and industries.

intervenants

informations

Type
Ensemble de conférences, symposium, congrès
Lieu de représentation
Ircam, Salle Igor-Stravinsky (Paris)
durée
47 min
date
17 mars 2021

IRCAM

1, place Igor-Stravinsky
75004 Paris
+33 1 44 78 48 43

heures d'ouverture

Du lundi au vendredi de 9h30 à 19h
Fermé le samedi et le dimanche

accès en transports

Hôtel de Ville, Rambuteau, Châtelet, Les Halles

Institut de Recherche et de Coordination Acoustique/Musique

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