The setup and the execution of the electroacoustic part of this work requires a Computer Music Designer (Max expert).

Version Information

Documentation date
29 mai 2014
Version
2014_sans_capteur
Status
valid
Validation date
3 mai 2018
Length
8 min
Upgrade motivation
Get rid of the augmented bow to simplify the piece setup. Gesture detection is replaced by audio descriptors.
Comment
Version for one Macintosh and with an ordinary bow (no sensor required)

Other Versions

2019_CNSMDP13 février 2019

JIM_201019 mai 2010

radio-france version6 janvier 2006

Detailed Staff

Soloist
violin

Detailed staff comes from Brahms, send mail to ressources-contenus@ircam.fr for correction.

Electronic Equipment List

Audio Equipment

1 DPA 4021
Condenser Microphones (DPA) - on the violin, for sound processing
8 Loudspeaker
Loudspeakers (generic)

Computer Music Equipment

2 Hammerfall Multiface
Sound Board (RME)
1 BCF 2000
MIDI Mixer (Behringer)
1 MacBook Pro
Apple Laptops (Apple)
1 Max 6
Max (Cycling74)

Downloads

BogenLiedPatch

Serge Lemouton

commentaire

Patch, libraries and sounds

244.16 Mo


Instructions

Audio setup

Two microphones are required :

  • one for sound processing on the violin body (called "Violin Mike")
  • the other one, on stand, for simple sound amplification

Loudspeaker setup


Software installation

MaxMSP 6.1 on a MacBookPro under MacOs X 10.6 or above.

Initialization routine

on the Mac :

Set the File Preferences to the folders lib/ and snd/.

Open BogenLied-034_2014 on the Audio Mac.


Audio Patch presentation

 

mainPatch

 

The Max/MSP sound patch contains two granular synthesis modules and several effects. The first granulator is used to produce drones (pedal-notes) triggered by the bow strokes.

A separate drone is linked to each bowing styles: G, A, and E for détaché, martelé and spiccato, respectively.

The second granulator is used for real-time processing of the violin sound. The audio signal from the microphone is stored in a 5 second circular buffer~, and 100 to 200 ms grains are played back from this buffer.

The granular synthesis sound is processed through several standard effects: frequency-shifter, harmonizer, filter and vocoder. Different combinations and parameterizations of these effects are used in each section.

In the original version, some parameters were controlled in realtime by the gesture data, using Ircam extended bow ; in this version these parameters are controlled directly by the violin sound, using temporal audio descriptors related to the bowing techniques.


 


Performance notes

On the Max patch, you can select the current section with the menu or using the left and right arrow keys on the computer keyboard.

The musical form of BogenLied is a simple linear form divided into nine sections, alternatively with and without electronics.

In section II, IV and VI, the musical writing is focused on specific articulations of bow strokes: détaché, martelé, spiccato.

Each of these sections is associated to specific compositional materials, as well as to specific electronic sound processes.

In the two final sections, the choice of the electronic processes is driven by the recognition system.The electronic sound is then built as a combination of the electronic processes performed in section II, IV and VI.

In section VIII, the three bowing styles appear successively, along with their associated compositional material.

In the last section (IX), the performer plays hybrid bow strokes, which sequence appears as a series of “mutations” from one articulation to another one.

The last event in the list should be triggered on the violin last note.

 

 

 

 


 


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