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Programming, software development, and software engineering: We are taught to solve puzzles and do what we’re told. We carry these lessons into our jobs and careers without deliberation. Old fashioned software engineering aims to make no mistakes; agile aims to render programmers compliant, and commands them make money for their bosses. For the past year I’ve been exploring what creativity means during the act of writing, and I’ve been doing it by constructing a software partner that acts as a scientific engine of discovery — a partner that displays a flair for the strange that even the most daring poets can rarely match. I don’t have requirements, I don’t have specifications, and I normally don’t have a plan much beyond a guess. If my program doesn’t surprise me, I cry “failure!” and lament.
I’ll explore what programming is, how software can act as a collaborator, show you how the agile practices are like training wheels, and explain how a program can astound.
All in Lisp, of course.
Chrsitophe Rhodes
5 mai 2014 35 min
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François-René Rideau
5 mai 2014 32 min
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5 mai 2014 57 min
This presentation gives an overview of parallel programming constructs and primitives, and how they can be used efficiently from within Common Lisp. The focus of this talk is on taking advantage of multi-core processors for improving the pe
5 mai 2014 01 h 04 min
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