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Tweakable is an audio-visual programming environment that runs in the browser. Users can build an algorithmic system by selecting components and connecting them together. Source data travels between components. They are transformed as parameters change, culminating in audio visual output. Knobs, sliders and other interactive elements can be assembled to create a user interface, enabling the algorithm to be tweaked in real time. As experiencers interact they become active participants, and the divide between making and listening breaks down.
Anyone with access to the web can start creating generative or interactive art works, sharing them with others around the world instantly. There are no external dependencies, no setup or installation is required. Users can work collaboratively by building modules, which encapsulate behaviour and can be easily shared and reused. Existing functionality can be optionally extended on-the-fly with JavaScript snippets.
Julian studied Fine Art Painting at Glasgow School of Art. His practice as a landscape painter observing rhythm and light in the urban environment is ongoing. Following art school, he approached architects in Glasgow and started a 3D computer visualisation business.
As web technologies began to emerge, Julian moved into computer programing. A C#.NET full stack engineer for many years, he is now a JavaScript specialist, focussed on building rich user experiences, most recently UX architect for a new portal for the UK national pharmacy regulator. In parallel as a trombonist, he has played in jazz groups and composed music for his pop-up marching band which performed spontaneously throughout London for eight years.
Having grown up building games and programming music on a BBC micro, Julian has always been keen to find creative expression with code. He is currently working full time on Tweakable, a new web-based system for making interactive and generative art and music.
This presentation will focus on the creation of a performance score with Audiosculpt. As a composer/performer, I believe music notation needs to convey the composer's ideas and intentions efficiently, leading the performer(s) to an accur
March 5, 2020 25 min
March 5, 2020 31 min
theoneandthemany is a play for one performer and one table. By connecting a motion sensor, the table becomes a giant knob. By turning and tilting the table a text is played back and forth. What allows the performer to play the text like a r
March 5, 2020 23 min
For some time now I have been dealing with a mixture of contemporary music and video art.This type of music has a long tradition in Germany and can be shown both in the context of a new music festival, but also at media art festivals or in
March 5, 2020 29 min
FAKE (for piano and Antescofo) examines the idea of authenticity in musical performance by presenting an ambiguous relationship between a ârealâ live piano performance and a parallel computer-based performance. FAKE uses anticipatory score
March 5, 2020 29 min
Voir et Ă©couter dans un dĂŽme audiovisuel inclinĂ© Ă 45 degrĂ©s ou sont rassemblĂ©s vision stĂ©rĂ©oscopique sphĂ©rique et sons ambisoniques est une Ă©volution technologique majeure. Sur le plan perceptif on peut noter la sensation dâun rendu spati
March 5, 2020 29 min
Embodme designs interfaces and expressive electronic musical instruments. Our ambition is to make electronic music (live or in studio) a human and expressive experience, moreover, to reconcile the human and the digital. This is precisely th
March 5, 2020 28 min
My research is focused on developing new methods of performer agency in live electronic music and utilising audio-visual symbiosis to enhance audience engagement. I do this through the design of new gestural software instruments and the dev
March 5, 2020 26 min
The Chowndolo is an Interactive Sonic Sculpture based on a magnetic pendulum whose trajectories are altered by magnets placed underneath the device. This creates unstable patterns of oscillation which are translated into sound. The magnetic
March 5, 2020 31 min
"At iZotope, weâre obsessed with great sound. Our intelligent audio technology helps musicians, music producers, and audio post engineers focus on their craft rather than the tech behind it. We design award-winning software, plug-ins, hardw
March 5, 2020 53 min
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Institut de Recherche et de Coordination Acoustique/Musique
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