Les médias liés à cet évènement

WAC 2015 Introduction - Hugues Vinet, Norbert Schnell, Samuel Goldszmidt

26 janvier 2015 17 min

Meyda: an Audio Feature Extraction Library for the Web Audio API - Jakub Fiala, Hugh Rawlinson, Nevo Segal

26 janvier 2015 18 min

Web Audio Tools - Jordan Santell

26 janvier 2015 22 min

Audio Oriented UI Components for the Web Platform - Victor Saiz, Benjamin Matuszewski

26 janvier 2015 15 min

Adventures in Scheduling, Buffers and Parameters: Porting a Dynamic Audio Engine to Web Audio - Chinmay Pendharkar

26 janvier 2015 16 min

Extending Csound to the Web - Edward Costello, Victor Lazzarini, Steven Yi

26 janvier 2015 23 min

Interactive Music with Tone.js - Yotam Mann

26 janvier 2015 18 min

Personalization Support for Binaural Headphone Reproduction in Web Browsers - Jari Kleimola

26 janvier 2015 16 min

Spatially Distributed Sound Computing and Rendering using the Web Audio Platform - Lonce Wyse

26 janvier 2015 22 min

Keynote #1 Audio and the Web - Chris Wilson

26 janvier 2015 37 min

Of Time Engines and Masters — An API for Scheduling and Synchronizing the Generation and Playback of Event Sequences and Media Streams for the Web Audio API - Norbert Schnell

26 janvier 2015 20 min

Keynote #2 The First Computer Music Programming Language - Chris Lowis

26 janvier 2015 35 min

Building a Collaborative Digital Audio Workstation Based on the Web Audio API - Jan Monschke

26 janvier 2015 19 min

DAW Plugins for Web Browsers - Jari Kleimola

26 janvier 2015 17 min

Can Web Audio be Liberated from the Von Neumann Style ? - Emilio Jesús Gallego Arias

26 janvier 2015 16 min

BRAID: A Web Audio Instrument Builder with Embedded Code Blocks - Taylor Brook

26 janvier 2015 16 min

Towards the Next Generation of Web-based Experiments: A Case Study Assessing Basic Audio Quality Following the ITU-R Recommendation BS.1534 (MUSHRA) - Fabian-Robert Stöter

26 janvier 2015 24 min

Delivering Object-Based 3D Audio using The Web Audio API and The Audio Definition Model

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Presentation of an application that demonstrates object-based 3D audio rendering in the web browser using the Web Audio API. The application loads audio files containing object-based meta-data and provides head-tracked dynamic binaural rendering of the content to create an immersive 3D audio experience for headphone listeners. The user can interact with the rendering by muting individual audio objects and switching between the binaural rendering mode and conventional stereo rendering. The demo also includes visualisations of the object-based meta-data. Active objects are highlights on a 2D timeline visualisation and THREE.js is used to show the rendering location of each audio source in 3D space.

This application demonstrates a future of broadcast sound experiences over the web, where immersive content is rendered on the client and can be adapted to listener context, as page layout is adapted to device context today with responsive design.

intervenants

informations

Type
Séminaire / Conférence
Lieu de représentation
Ircam, Salle Igor-Stravinsky (Paris)
durée
18 min
date
26 janvier 2015
note de programme
WAC

IRCAM

1, place Igor-Stravinsky
75004 Paris
+33 1 44 78 48 43

heures d'ouverture

Du lundi au vendredi de 9h30 à 19h
Fermé le samedi et le dimanche

accès en transports

Hôtel de Ville, Rambuteau, Châtelet, Les Halles

Institut de Recherche et de Coordination Acoustique/Musique

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