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This talk will present 3D audio technologies developed at Noise Makers for post-production and immersive experiences.
After a brief introduction on binaural, ambisonics and auralization, practical use cases will be demonstrated through three XR projects : The Immersive Opera, immersive concert in a game engine (2019) - The Hotel de la Marine audioguide, involving in-situ head-tracked binaural rendering (2021) and Saint-Gobain Building Acoustics VR experience (2023).
Two workshop sessions will follow the presentation, with demonstrations on a VR headset. Noise Makers plugins will be introduced and used by participants to create binaural and ambisonic soundtracks. Applications include immersive music and extended reality.
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